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Siege1 hoth

Siege: Hoth Assault

(see: Siege (description) )


Map: mp/siege_hoth

Hoth Siege map is probably the most common of all Siege maps. The battle happens while Empire's attack on Rebels' Hoth Base. Attacking team goal is to destroy the base's Command Center. What distincts this map from others is that while both attacking and defending team posses very powerfull 'toys' like good fortyfied base with bunkers and automatic turrets (defenders) and the AT-ST walker being a great help in the battle (attackers) the game as a whole is suprisingly well balanced. Map also supports many strategies and ways to cooperate with teammates. That all made the Hoth Assault Siege the most liked and popular among 3 basic ones.



Classes: Imperial (attacking team)[]

Assault
C icon infantry Snowtrooper default
Health: 100 Shields: 100 Speed: 1,00
Snowtrooper: this member of the infantry is specially trained and equipped for lighting attacks against heavy defences
Weapons: Weapon melee Weapon pistol Weapon blaster Weapon repeater

Items:Icon eweb

Heavy Wep
C icon heavy weapons Stormtrooper officer
Health: 100 Shields: 100 Speed: 0,75
Imperial Heavy Weapons Specialist:

This heavy weapons member is slow, but makes it up for it wish sheer firepower

Weapons: Weapon melee Weapon blaster Weapon merrsonn

Tip: Low ammo. Should work with supplying Tech.

Demonlitions
C icon demolitionist Rax joris default
Health: 100 Shields: 100 Speed: 1,00
Imperial Deomlitionist: The demolitionist is average in combat, but is an expert at laying traps and taking out large objectives
Weapons: Weapon melee Weapon blaster Weapon tripmine Weapon detpack Weapon thermal

Items:Icon bacta

Scout
C icon vanguard Saboteur default
Health: 100 Shields: 50 Speed: 1,25
Imperial Scout: This scout member is light on equipment, but is an expert marksman who can get to a vantage point quickly and fortify his position with a portable sentry gun.
Weapons: Weapon melee Weapon pistol Weapon disruptor

Items: Icon sentry

Tech
C icon support Imperial worker default
Health: 100 Shields: 100 Speed: 1,00
Imperial Tech: The tech can break the defences of the enemy by hacking their doors and computer systems, or by a more direct approach with the DEMP2 gun. The tech can also dispense ammo if no ne is near, resupply allies when they are near, and repair certain objects (all via the 'use' key).
Weapons: Weapon melee Weapon pistol Weapon demp2
Items: Icon bacta Icon sentry Tip: Can heal allies by 'using' them
Jedi
C icon jedi general Reborn red
Health: 50 Shields: 0 Speed: 1,25
Dark Jedi Invader: The dark Jedi is physically weaker than other team members, but uses his speed and stealth abilities to achieve his objectives.
Weapons: Weapon lightsaber Tip: Dark Jedi can use only yellow and red saber style
Force powers:
3
Icon force jump


2
Icon force push new


2
Icon force pull new


2
Icon force mindtrick


3
Icon force saber attack


3
Icon force saber defence


2
Icon force saber throw


Classes: Rebel (defending team)[]

Assault
C icon infantry Rebel default
Health: 100 Shields: 0 Speed: 1.00
Rebel Infantry: This member of the infantry is trained and equipped for defensive combat; laying down tripmines to slow enemy down.
Weapons: Weapon melee Weapon pistol Weapon blaster Weapon repeater Weapon flechette Weapon tripmine

Items: Icon bacta

Heavy Wep
C icon heavy weapons Chewbacca default
Health: 100 Shields: 0 Speed: 0,75
Rebel Heavy Weapons Specialist: This heavy weapons member is slow, but is heavily armed, dealing out great amount of damage.
Weapons: Weapon melee Weapon bowcaster Weapon merrsonn
Demonlitions
C icon demolitionist Bespin cop default
Health: 100 Shields: 100 Speed: 1,00
Rebel Demolitionist: The demolitionist is average in combat, but is an expert at laying traps and taking out large objectives.
Weapons: Weapon melee Weapon pistol Weapon tripmine Weapon detpack Weapon thermal

Items:Icon bacta

Scout
C icon vanguard Lando default
Health: 100 Shields: 50 Speed: 1,25
Rebel Sniper: This scout member is an expert marksman who can quickly get in place unseen.
Weapons: Weapon melee Weapon pistol Weapon disruptor
Items: Icon cloak Tip: Cloak may be disabled on some servers
Tech
C icon support Jan default
Health: 100 Shields: 100 Speed: 1,00
Rebel Tech: The tech can slow enemy ATST by a direct approach with the DEMP2 gun. The tech can also dispense ammo if no ne is near, resupply allies when they are near, and repair certain objects (all via the 'use' key).
Weapons: Weapon melee Weapon pistol Weapon demp2
Items: Icon seeker Icon shieldwall Tip: Can heal allies by 'using' them
Jedi
C icon jedi general Keldor siege
Health: 50 Shields: 0 Speed: 1,25
Jedi Guardian: This Jedi has scant offencive or defencive Force powers but is unequaled in the art of combat with the arcane double-bladed lightsaber
Weapons: Weapon lightsaber staff
Force powers:
2
Icon force jump


2
Icon force push new


1
Icon force pull new


1
Icon force seing


1
Icon force heal


1
Icon force saber attack


1
Icon force saber defence


2
Icon force saber throw



Objectives (for attacking team)[]

1. Walk through the main base door with ATST robot[]

Hoth obj1

Objective 1 area overview

to open it and push oponents back. Rebels' spawn in 2 bunkers and have 2 automatic cannons that can easily destroy AT-ST. Bestly destroy them fast. They also have 2 emplaced cannons which may be harmfull as well, though those can respawn, so destroying them has no long-term sence.


Remember: only AT-ST can open the door!



AT-ST

AT-ST

Hoth obj1 door

Main base doors





ATST--->door


======>>>

2. Open the bridge for the AT-ST to pass and destroy the shield generator. []

Your goal is to get to the Bridge Control Room (A) and exend the bridge (by using the control panel in the BCR).

Hoth obj2desc



You can get there by 3 ways:

  1. Hack door (tech only)
  2. Jump over (sith only)
  3. Destroy rocks in the cave






When the bridge is extended you must pass through it with AT-ST and destroy the Shield Generator (B) to be able to pass through the Base Doors(C)

Remember: Only AT-ST fire and the Assault E-WEB (mobile cannon) can damage the Shield Generator !

3. Take droid's head to door control panel to open next door[]

Hoth ob3
When you pass through the doors, which were protected by forcefield you will see this room ------------>>

Firstly you must use 1 of the elevators to go up to destory a droid moving through a room there.

Than take his head and pass through the big doors (Looking on this pisture---> the doors are on the left).

All you have to do now to open next door and progress is to 'use' the control panel in next bunker while holding the droid's head !

4. Breach the Infirmary[]

Imp objective4

All you have to do to process is getting to the upper floor, where the Infmary is placed. You can use elevator (go stright) or go right doors- by the side corridor. The side corridor, however is firstly closed. Tech can hack the side corridor doors and open this way.

The left doors lead to the Rebel spawn point from the previous objective and can be used only by the Defending team.

The area (which overview you have on the right) is protected by 2 automatic cannons, which can be easily disabled by DEMP2 gun.

Tip: The Sith can perform a wallrun on the elevator wall to get instantly to the infirmary and complete the objective.

5. Destroy the Control Room[]

Infirmary area- painted

Now all you have to do is to destroy all computers on Control Room (CR). There were 2 ways to get into the Infirmary, now there are 2 ways to get to the CR from there.

  • One is to destroy the elevator doors and go by it.
  • Other one is to use small elevator you see on the screen and go kinda around.
Be aware that on this stage it is really easy for defenders to camp their positions and make traps for you.

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